Rules & Regulations


Rules and Regulations for the Sport of Bucketball

Written and Certified by the 35 Club



The Rules, Regulations, and Information are for use for all sanctioned Bucketball play.





Official Rules of Bucketball
1.       The Playing Surface And Equipment
1.1.    A standard ping-pong table and net at reasonable height.  No color specifications.  (Figure A)
1.1.1.  Center and side lines are not needed, but are preferred.
1.1.1.1.  Exception: for all majors, lines are mandatory.
1.1.2.  Fluctuations in table size are allowed per location as long a reasonable playing surface is present.
1.1.2.1.  Sides of the net must be equal in size so that each player has an equal share of the playing surface.
1.1.2.1.1.      Should there be a table with unequal sides, it must be approved by Club 35 before ANY sanctioned play may begin.  However, it may not host qualifying, major, or championship play.  If unequal, it must be in length only, not width.  The bucket would remain on one side, the larger side, and the players would switch sides per bucket.  Server always serves towards smaller side as he/she has advantage of having the bucket.
1.1.2.2.  The net should be a constant size.  No more than 4 inches high, no fewer than 3 inches high.
1.1.3.  On the side of the table (which side varies on location), is the Exchange Zone.  The Exchange Zone is for non-game actions and ceremonies.
1.1.3.1.   The Exchange Zone is used for pre-game service decisions (if needed, varies by location), post-game ceremonies, etc.
1.1.3.2.   The Exchange Zone starts at the halfway point between the end of the table and the net on both sides and extends 4 feet away from the table.
1.1.3.3.   If there is a Bucket Changer in use, he/she sits behind here or on opposite side.


Figure A



1.2.     Paddles
1.2.1.  Standard Ping Pong paddles are preferred.
1.2.1.1.  Any paddle in question of being illegal, should be assessed by Club 35 representatives on site or by equivalent authority for location.
1.2.1.2.   A player may not switch paddles during a game unless they can show that there is significant damage to their paddle and it needs to be switched out for good play.
1.2.1.3.   A paddle may NOT have any distributable substances on it which may enhance player grip, paddle surface grip, or any like cause that could affect paddle control and/or control of the ball.
1.2.1.3.1.      Any substances found on the paddle during a game, will amount to immediate forfeiture of the game.  This is not tolerated and is a serious offense.  A player may however appeal the ruling for Club 35 review.
1.2.1.4.   The hand that is holding the paddle is considered to be a part of the paddle and counts as a paddle contact.  See rule 6.1.4.1.2.
1.2.2.   Only one paddle may be used by a player.
2.       The Bucket
2.1.    Dimensions  (Figure B)
2.1.1.  Top diameter=9 inches
2.1.2.  Bottom diameter=6.5 inches (Desired, but can be worked with reasonable replacement)
2.1.3.  Height=7 inches
2.2.    Surface
2.2.1.  Metal
2.2.1.1.  Exceptions can be made by the Bucketball governing committee.
2.2.2.  Must be solid.  May not have holes or grates in or as the side walls.
2.3.    Placement
2.3.1.  The bucket is placed on the long center dividing line of the table, touching the net (although not disturbing the net), on the side of the net with the service.
2.3.2.  The bucket is not considered as the playing surface and therefore does not count as a contact on the table on a given side of the net.
2.3.2.1.  The bucket acts similar to the net, in that it is considered “neutral” to either side of the net.
2.3.2.2.   A ball that hits the bucket and immediately leaves the playing surface without touching a paddle or part of the table is ruled as if it had hit the net.  The last contact prior to the contact with the bucket will determine the point.  See rule “5.1.1.”
2.4.     Must be able to stand without issue.  Unbalanced buckets may not be used.

Figure B
3.       The Ball
3.1.    Standard ping-pong ball.  No color specifications.
3.1.1.   40mm in diameter
3.1.2.   A ball rotation system may be used in a game.
3.1.2.1.   The ball color, texture, and type should remain the same throughout the game.
3.2.    The ball should not be played with if it is cracked or broken
3.2.1.  If it is broken during a play, the play should continue until finished.  The ball should be discarded immediately after the play is over.
3.2.2.  Should a player break a ball out of anger or frustration not during a play, a conduct warning and one point penalty may be assessed as per the discretion of the opponent and/or scorekeeper if asked for an opinion.
4.       Service
4.1.    The service is initiated by one player onto the opposing player’s side.  The server must toss the ball, hit one time on their side and onto the opponent’s side.  The serving side is the same side as the bucket.
4.1.1. The serve may not hit the net or bucket.
4.1.1.1.   Should the ball continue onto the opponent’s side after hitting the net or bucket, it will be considered a “let” or “non-serve” and the point shall be replayed.
4.1.1.1.1.    There is no penalty for multiple “let” serves.
4.1.1.2.   Should the ball hit the net or the bucket and go out of bounds, as in rule “5.1.1,” the point is awarded to the opponent.
4.1.1.2.1.    Should the ball be traveling out of bounds, but the opponent touches it with their paddle before landing, it is considered “in-bounds” and will be counted as a “let” serve.  The serve will be replayed.
4.1.2.  The serve may not hit the ceiling or wall.  A serve that hits the ceiling or wall is out regardless where it lands.
4.1.2.1.   If the ball bounces off the ceiling or wall after hitting the net or bucket and continues onto the playing surface, it is a serve out and a point is awarded to the opponent.  It is NOT a let serve.
4.2.    First Service of the game
4.2.1.  Determined by “House Rules.”  (Rock Paper Scissors, Toss and hit the paddle, etc.)
4.3.     An Ace is win the server earns a point on a serve without a return from the opponent, who made contact with the ball one or fewer times.  An ace is also a single point.
5.       Scoring
5.1.    Points are awarded or deducted every play.
5.1.1.  Exception(s)
5.1.1.1.  Rule “4.1.1.1.”
5.1.2.  One point is awarded if
5.1.2.1.  The ball falls to the floor or comes to rest on Ball Rule)
5.1.2.1.1.1.     And the ball bounced in an open zone, not in immediate proximity to the bucket (Bucket Attack Zone), the play is dead, and the opposing player is awarded a point.
5.1.2.1.1.2.     And the ball is around the net and bucket (Bucket Attack Zone), and is in a difficult “nook and/or cranny” of the cylindrical bucket and net, the play shall continue.
5.1.2.1.1.3.     The player may not let the ball come to a rest or roll unless there are extenuating circumstances like described in rule “5.1.2.1.1.”
5.1.2.2.  The opposing player hits the ball with their paddle out of bounds.
5.1.2.3.  The ball bounces off the opposing player’s side of the table and then out of play.
5.1.3.  Three points are awarded if
5.1.3.1.   The ball comes to rest at the bottom of the bucket
5.1.3.1.1.   The ball is considered dead after touching the bottom of the bucket and comes to rest at a point where it will not re-enter the play on its own.
5.1.3.1.2.   After a “bucket” occurs as in rule “5.1.3.1,” the bucket shall switch sides of the net and service switches players continuing rule “4.1.”
5.1.3.1.3.    The points are awarded to the player whose paddle makes contact with the ball last, regardless as to which side of the table the ball hits last.
5.1.3.1.4.    Any instances explained in rules “5.1.4” or “5.3” are considered “Alternate Buckets.”
5.1.4.  Two points are awarded if
5.1.4.1.   The ball bounces in the bucket, hitting the bottom, and back out of the bucket into play.
5.1.4.1.1.   There is no limit to how many times this can happen in one play.
5.1.4.1.2.   The bucket and service should NOT switch sides as in rule “5.1.3.1.2.”
5.2.     Negative points
5.2.1.  A player loses five points if
5.2.1.1.   A player knocks over the bucket
5.2.1.1.1.    During the play
5.2.1.1.2.    In “anger or frustration” before or after the play
5.2.1.1.3.   NOT if it occurs during a “Bucket Change”
5.2.1.2.   Once the bucket is knocked over, the play is dead.
5.2.1.2.1.   However, if a player scores a Bucket, forcing a bucket change, and his/her opponent out of anger, frustration, and/or spite, or accidentally while defending the bucket, hits the bucket over and the ball was in the bucket, negative 5 points is awarded to the opponent and the bucket will still count.  It should be an 8 point swing.
5.2.1.2.1.1.     It does not matter if the ball hit the bottom of the bucket, as it would be considered goaltending anyway.
5.2.1.2.2.    If a player knocks the bucket over, they may not use their paddle, or any part of their body, to restore the bucket before it falls. (The Hohenberger Rule)
5.2.1.2.2.1.     If the bucket is knocked, but remains standing, the play continues on and the bucket is restored at the end of the play.  The player who disturbed it can still be assessed penalties or warnings as in rule “6.1.3.4.”
5.2.2.  A player cannot have a score below zero. (Perkins Rule)
5.3.    Double Points are awarded if
5.3.1.  The ball is hit and makes contact with the ceiling and immediately does either rule “5.1.3” or “5.1.4.”
5.4.     A player wins the game when
5.4.1.  The player reaches 35 or more points with a lead of 3 or more points.
5.4.1.1.   Should the score be within 3 points, the game will continue until a player has a lead of 3 points or greater.
5.4.1.2.   There is no score cap of any game.
5.5.     Scoring is determined by the players themselves.  Bucketball was created as a gentlemen’s game and the players will determine the issue themselves.
5.5.1.  If there is a disagreement, the official scorekeeper can make the final decision if asked.
5.5.1.1.   The scorekeeper can invite the Bucket changer to assist ruling on the play, but the bucket changer cannot make the decision.  All decisions in question must be officially decided by the scorekeeper.
6.        Contacts
6.1.     A contact is considered any touch of the ball by the paddle either intentional or unintentional.
6.1.1. The player can only use two “in-air” or “volley” contacts in a row.
6.1.1.1.   The second contact in rule “6.1.1” must either land on that player’s own side of the table before going over or must be sent over with an upward trajectory over to the opposing player’s side of the Playing Surface so that the opponent has a good attempt at making a play on the ball (A Gentleman’s Shot).
6.1.1.1.1.   Once the ball goes over the net and makes contact with either the players paddle or table, the contacts will reset, and the player may attack the table or bucket.
6.1.1.1.2.    Should the ball bounce on the opponents side, and bounce back without the opponent touching it, the contacts reset and the player may go for the bucket or slam downward if he/she chooses.
6.1.1.1.3.    A ball that does not follow rule “6.1.1.1” or its subsets will be considered a fault and a point will be awarded to the opposing player.
6.1.1.1.4.    Although a ball may not be slammed down or attempted at a bucket, it is legal to go for a “chip” or “corner” shot where the player attempts to put the ball slowly onto their opponents table, but at an angle or location on the table that is difficult for the opponent.
6.1.1.1.4.1.    If a player uses several hits, contacts, etc. to set up a hard or soft shot to the point of extreme difficulty to the opponent, it will be considered as violating rule 6.1.1. and a point will be awarded to the opponent.
6.1.1.1.4.2.    A player may not do this to get a chance at a bucket bounce.
6.1.1.2.   Using the table as the second “in-air” or “volley” contact and slamming the ball down with force leaving the opponent with no play or hitting it in the bucket will be considered a fault and the point will be awarded to the opponent.
6.1.1.2.1.    If the player sets up this play, and must reach forward on the table to put forth such a swing, the point will be awarded to the opponent.
6.1.1.2.1.1.    Although this play is discretionary, it is typically straight forward.  It is treated as a “dirty” play and will not be tolerated in the great sport of Bucketball.
6.1.1.3.   Except on an athletic play or a play saving attempt.  Should this occur, the contact over should be a gentleman’s shot as in rule “6.1.1.1.”
6.1.1.4.   The player can only make one intentional OR unintentional attempt at the bucket.  Any additional contacts must be for the purpose of aiming at the opponents Playing Surface.
6.1.1.5.   There are 4 lines extending from the midpoint of the full table at the net to the edges of the table one foot from the net creating the “Tape Zone.”
6.1.1.5.1.     No kills are allowed in the tape zone on the second or greater contacts. 
6.1.1.5.2.     The line is considered part of the zone. 
6.1.1.5.3.     The lines must be there for all major championship play.
6.1.1.5.4.     A player may not contact the ball while in the opponents tape zone if the opponent is actively attempting to make a play on the ball.
6.1.2.  Blocking
6.1.2.1.   The player may choose to defend the bucket with their paddle.
6.1.2.1.1.    The contact rules remain the same, regardless if it was a “block contact” or not.
6.1.2.2.   During the process of the block, the blocker may have the opportunity to take the “tap in.”
6.1.2.2.1.    A “tap in” is when the ball, attempted at the bucket by the opposing player contacts the player’s paddle, intentional or unintentional, and goes into the bucket as in rules “5.1.3” and/or “5.1.4”
6.1.2.3.   If the block is successful, the play continues as normal.  The block contact counts as a normal contact.
6.1.2.4.  If the ball touches the inside of the bucket and is spinning around, the blocker may attempt to dig it out before it touches the bottom.
6.1.2.4.1.    However, if the blocker touches it after it touches the inside of the bucket, but fails to dig it out and it lands in the bucket the opponent is still awarded the bucket.  Once the opponent’s attempt has hit the inside of the bucket, only he/she may earn the bucket.  The player may still try to defend it.
6.1.2.4.1.1.    However, if a player commits an unsuccessful block and the attacker hits the ball into the bucket, where it rebounds off the bottom and back up above the brim of the bucket where it meets the blocker’s paddle and falls back in, it shall still be a bucket for the attacker.
6.1.2.4.1.1.1.     If there is a separate motion and advancement of the play, then it would be a bucket bounce for the attacker and a bucket for the blocker.
6.1.2.5.  During the blocking process, the blocker should not touch the bucket during the play.
6.1.2.5.1.    If the blocker touches the bucket, he/she should be issued a “warning after completion of the play.
6.1.2.5.1.1.    Should a player touch the bucket not during a blocking situation, there is no warning assessed.  However, if the touch that occurs outside of a block is violent, reckless, malicious, or is meant to sabotage the other player in any way, warnings/penalties can and should be assessed.
6.1.2.5.2.    If the blocker has already received a warning and again touches the bucket, their opponent will be awarded a point.
6.1.2.5.2.1.    Any additional touches of the bucket will also result in a penalty point for the opponent.  Only one warning is issued per player per game.
6.1.2.5.3.   If the blocker is touching the bucket during completion of a block and inhibits the ball from entering the bucket, three points will be awarded to the attacker for goaltending.
6.1.2.5.3.1.    Goaltending is awarded whether or not there has been a warning issued.  A warning will not be issued for goaltending, since the blocker committed a penalty.  It does not count as a warning or penalty other than goaltending.
6.1.2.6.   While blocking, the paddle must remain above the plane of the brim of the bucket.  The paddle may not break the plane unless the ball, attempted upon by an opponent, has broken the plane of the brim of the bucket.
6.1.2.6.1.    Should the paddle break the plane of the brim of the bucket and a successful defensive block is committed, goaltending is called and the bucket is awarded to the attacking player.
6.1.3.  Body Contact
6.1.3.1.   Should the player make incidental contact with their body, the play will continue as normal
6.1.3.1.1.    A ball that is traveling out of bounds and strikes a player is to be ruled dead.  A player’s body is not considered part of the paddle or table.  The ball is to be ruled out of bounds once the contact is made.  This is to prevent intentional beaning of a player for an opponent’s point.
6.1.3.1.2.    A ball that is contacted by an opponent with their body after the ball has made contact with their side of the table is ruled to be dead and a point is awarded to the attacking player.
6.1.3.2.   If the player makes an intentional body contact with the ball, the ball is dead and the point is awarded to the opponent.
6.1.3.3.   The hand holding the paddle is ruled to be part of the paddle.
6.1.3.4.   Body contact is hereby banned.
6.1.4.  Bank Shots
6.1.4.1.   A player cannot bank the ball off of the wall directly. 
6.1.4.1.1.    If the ball bounces off of the table first and then the wall, and then played up by any player, the play shall continue.
6.1.4.1.2.   If it is incidental, the play shall continue.
6.1.4.1.2.1.    There may not be intent to hit the ball to the opponent’s side to gain an advantage of an angle.
6.1.4.1.2.1.1.          The ceiling, or any acceptable ceiling nooks or crannies is acceptable to use.
6.1.5.  Offsides
6.1.5.1.   A ball may not be attacked from the side of the table with the attacking player’s feet more than halfway to the net.
6.1.5.1.1.    This line is the same imaginary line that penetrates across the table, representing the edge of the exchange zone.  A ball attacked in front of this line will be deemed a penalty and a point will be given to the opponent.
7.       Conduct And Sanctions
7.1.     A player may not throw their paddle in play
7.1.1.  Should a player intentionally throw his/her paddle to make an attempt to play the ball, a conduct warning will be assessed.  A second conduct warning and any additional warnings will result in a point for the opponent.
7.2.     A player may not intentionally break a ball outside of play
7.2.1.   Should a player break a ball intentionally as in rule “3.2.2,” a conduct warning and one point penalty may be assessed.
7.3.     A delay of game penalty is equal to a conduct penalty and may be assessed for
7.3.1.  A player who breaks their paddle or something with their paddle.
7.3.2.  Causes a disruption not welcomed by their opponent
7.4.     If asked by a player, the scorekeeper may assess a conduct penalty to any player.  Penalties will be assessed as such:
7.4.1.  Point Penalty
7.4.1.1.   If the scorekeeper decide that a player’s conduct as inappropriate but only demanding a non-severe penalty, the scorekeeper may assess a one to five point penalty.
7.4.2. Ejection
7.4.2.1.   If a player has a major infraction, the scorekeeper may sentence a player to immediate expulsion from the match.
7.4.2.1.1.    If an action is deemed absolutely and without doubt to be detrimental to the game and grossly inappropriate for the sport, the scorekeeper may eject a player without being asked for a ruling.
7.5.     A penalty point awarded for an in-play sanction is a single point for the opponent.  A penalty point assessed for an off-play sanction is a penalty point, NOT a single point.
7.6.    Game Stoppages
7.6.1.  One timeout per player per game
7.6.2.  Player taking the timeout is guaranteed a minimum of 60 seconds for the timeout.
7.6.2.1.   They may choose to waive this and resume sooner than 60 seconds.
7.6.3.  No maximum time
7.6.3.1.   If player or opponent wants to resume, timeouts must be ended.
7.6.3.1.1.    For every 60 seconds after the player wants to resume play (after initial 60 seconds has passed) an off –play penalty point will be assessed to the player who is delaying the game.
7.6.4.  Injuries do not count as a timeout.
7.6.5.  Rule challenges.
7.6.5.1.    A player who thinks a rule has been misapplied may challenge the ruling with a rule check.
7.6.5.1.1.    If the player is correct, no timeout is used.
7.6.5.1.2.    If the player is wrong, the player sacrifices a timeout.
7.6.5.1.3.    If both players request the rule check, no timeout is used.
7.6.5.1.4.    If a player challenges but has no timeouts left and is correct, no timeouts used.

7.6.5.1.5.    If a player challenges but has no timeouts left and is wrong, an off-play penalty point is awarded to the opponent for delay of game.

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